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Streamlining repetitive tasks and distilling complex workflows into a clean, simple UI brings

a different kind of satisfaction than making art.

There's something especially fulfilling about seeing others use a tool I built and watching it make

the pipeline run smoother.


Much of my coding knowledge is self-taught, so there are still gaps to fill, but discovering something new and taking another step forward is, to me, one of the best parts of tool-making!

tool development.

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biped auto rig tool 

Rigging

A Maya auto-rigging tool for biped human that builds independent, modular rigs for maximum flexibility.

It supports a data-driven workflow which allows the rig information to be fully restored even after the UI is closed.

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grid fill tool

Modelling

A Maya modeling tool that accelerates quad-based workflows by collapsing repetitive retopology steps into a single click, keeping edge flow clean without breaking artist focus.

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scene assembly tool

Pipeline

A pipeline tool that cleans animation files and auto-assembles a ready-to-render lighting scene, runs as a standalone batch process outside of Maya.

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